
Inverse
Inverse is for the superfan in all of us. We take you deeper into the worlds of entertainment, gaming, tech, science, and innovation — and all the fascinating ways those worlds collide.
The 25 Best Games Of 2025, Ranked - Inverse
Dec 2, 2025 · Inverse has been hard at work trying out new games. Some games did not outlast their hype, while others proved themselves to be worthy of our highest praise.
‘Predator: Badlands’ Review: Our Weirdest Sci-Fi ... - Inverse
Nov 4, 2025 · In Inverse's ‘Predator: Badlands’ Review,' we find a film that flips a franchise's formula on its head for a wildly entertaining crowdpleaser.
Gaming - Inverse
Inverse covers everything from the latest releases to the ongoing console wars, esports updates, and leaks from your favorite developers.
Entertainment - Inverse
How 'Queens of the Dead' Glammed Up The Zombie Thriller The Inverse Interview Oct. 23, 2025 How Mary Bronstein’s Personal Crisis Created The Most Distressing Movie Of The Year …
'Battlefield 6' Devs Made A Mode For People Who Hate Battle
Nov 18, 2025 · “For players who are interested in trying out Battlefield 6 but aren’t into battle royales, that’s totally cool because Gauntlet is for that player,” Conde told Inverse.
Innovation - Inverse
Inverse sat down with space engineer and sci-fi author Gentry Lee about his new documentary Starman, and his thoughts on Denis Villeneuve’s upcoming Rendezvous With Rama adaptation.
The Best Strategy Game Of 2025 Is Also The Wackiest - Inverse
Feb 25, 2025 · We care deeply about a game’s design, world-building, character arcs, and storytelling come together. Inverse will never punch down, but we aren’t afraid to punch up.
‘Mandragora’ Review: A Punishing, Beautiful, And ... - Inverse
Apr 17, 2025 · We care deeply about a game’s design, world-building, character arcs, and storytelling come together. Inverse will never punch down, but we aren’t afraid to punch up.
'Dragon Quest 3' Producer Wants to See an HD-2D Remake of
Nov 18, 2024 · Inverse talks to Dragon Quest 3 HD-2D producer, Masaaki Hayasaka, about the difficulties of the HD-2D style and what the future looks like.